AI Insights · Timothy · September 2021
Top 5 Chibi Games on Android in Croatia Q3 2021
Explore the performance of the top 5 Chibi games on the Android platform in Croatia during Q3 2021, including download trends, revenue, and active user statistics.
The third quarter of 2021 saw varying performances for the top 5 Chibi games on the Android platform in Croatia. Here’s a detailed look at how each game fared during this period.
Fluvsies Pocket World from TutoTOONS saw a peak in weekly downloads early in the quarter, reaching approximately 3.9K in mid-July before experiencing a steady decline to around 374 by the end of September. The game’s weekly revenue also showed modest peaks, hitting $8 in mid-July and $5 in early August. Weekly active users followed a similar pattern, peaking at 5.6K in mid-July and gradually decreasing to around 1.2K by the end of the quarter.
Pou by Zakeh maintained consistent weekly downloads throughout Q3, starting at 922 and peaking at 1.2K in early August before dropping to 544 by the end of September. The game generated some revenue early in the quarter, with $9 in the first week of July and $26 in the second. Weekly active users remained relatively stable, starting at 37.9K and ending the quarter at around 33.7K.
Fluvsies - A Fluff to Luv also from TutoTOONS, experienced a steady stream of downloads, hovering around 700 per week with minor fluctuations. Revenue was minimal, with only $1 recorded in the third week of September. Active users for this game showed an upward trend initially, peaking at 5.3K in early September before declining to 4.3K by the end of the quarter.
Moy 7 - Virtual Pet Game by Frojo Apps had a lower download rate compared to others, starting at 324 and ending at 174 downloads per week. Active users mirrored this trend, starting at 787 and reducing to 534 by the end of September. No revenue data was recorded for this game during the quarter.
Fluffy Fall by Kilosaurus demonstrated a steady download rate, beginning at 172 and peaking at 259 in late August before dropping to 116 by the end of September. Revenue for this game was modest, peaking at $3 in a few weeks. Weekly active users showed a slight increase, peaking at 1.3K in late August and ending the quarter at 987.
These insights are derived from Sensor Tower data. For a more comprehensive analysis, visit Sensor Tower's platform.